MirthTable

Same number · Make ten

Number Match

Clear matching pairs, then deal the remaining numbers to build new chances and manage a growing board.

Score
0
Time
00:00
Numbers left
40
Difficulty
Adds left: 5 · Next deal: 40

Choose two equal numbers or two numbers that total 10.

123456789
Level goalClear the board · target 3 deals or fewer
Win streak0 · best 0
Combo0 · best 0
How scoring works

Every pair earns 2 points. Long or diagonal lines earn +2, combos grow by +1, a cleared row earns +15, and clearing the board earns +100 plus 10 for every unused deal.

01

Manage the board

The opening starts compact. Clear useful pairs and decide when to deal the remaining numbers before the board grows too deep.

02

Connect clear lines

Pairs connect horizontally, vertically, diagonally, or from the end of one row to the start of the next, with only cleared cells between them.

03

Deal what remains

At any time, append every uncleared number in reading order. Each deal creates chances but also lengthens the board.

Technical rules and version notes

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Report a blocked move, possible dead end, rule question, or display problem. No account is required.

Equal numbers, totals of ten, and clear paths

How to play Number Match, Numberama, and Take Ten online

Number Match—also known as Numberama, Take Ten, or Match Ten—asks you to remove two equal digits or two digits totalling 10 when a clear path connects them. MirthTable adds solvable seeded boards, three difficulty levels, scoring and combos, a daily challenge calendar, and same-board challenge links.

Quick answer

Valid pairs are equal, such as 7+7, or total 10, such as 3+7. The cells between them must already be empty along a straight horizontal, vertical, or diagonal line. The last visible number of one row may also connect to the first visible number of the next row.

Core rules used here

01

Pair values

Choose two equal digits or two digits whose total is exactly 10.

02

Clear path

Every cell between the pair must be removed along a horizontal, vertical, diagonal, or adjacent row-end path.

03

Add numbers

Append every active digit in reading order when you want to create new connections. Beginner and Standard allow five deals; Challenge allows four.

Why a matching value pair is rejected

  • A cell blocks the lineMatching values are not enough; every position between them on the chosen path must be empty.
  • The path bendsConnections must stay on one supported straight line or cross one adjacent row boundary.
  • The sum is not tenDifferent digits must total exactly 10, so 4 pairs with 6 but not 5 or 7.

Useful strategy

  • Clear the inside firstRemoving inner pairs often opens a longer horizontal or diagonal connection for outer digits.
  • Scan row endingsDo not miss the connection from the final active digit in one row to the first active digit in the next.
  • Add with a planA deal can be used while pairs remain. It resets the combo and lengthens the board, so compare the current routes with the new row boundary it will create.

Number Match questions players ask

Which numbers can be matched?

Two equal digits or two digits totalling 10, including 1+9, 2+8, 3+7, 4+6, and 5+5.

Can numbers match diagonally?

Yes, when they share one straight diagonal and every cell between them has already been removed.

Can a pair cross from one row to the next?

Yes. The last visible number in one row can connect to the first visible number in the immediately following row when the intervening cells are clear.

How many times can remaining numbers be added?

Beginner and Standard permit five deals, while Challenge permits four. Their openings contain 36, 40, and 45 digits respectively, with level goals of four, three, and two deals or fewer.

Play together

Invite a friend to the table

Share a personal link—no account required. When a friend starts playing, the visit is credited to your anonymous invite code.

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