Manage the board
The opening starts compact. Clear useful pairs and decide when to deal the remaining numbers before the board grows too deep.
Same number · Make ten
Clear matching pairs, then deal the remaining numbers to build new chances and manage a growing board.
Every pair earns 2 points. Long or diagonal lines earn +2, combos grow by +1, a cleared row earns +15, and clearing the board earns +100 plus 10 for every unused deal.
The opening starts compact. Clear useful pairs and decide when to deal the remaining numbers before the board grows too deep.
Pairs connect horizontally, vertically, diagonally, or from the end of one row to the start of the next, with only cleared cells between them.
At any time, append every uncleared number in reading order. Each deal creates chances but also lengthens the board.
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Report a blocked move, possible dead end, rule question, or display problem. No account is required.
Equal numbers, totals of ten, and clear paths
Number Match—also known as Numberama, Take Ten, or Match Ten—asks you to remove two equal digits or two digits totalling 10 when a clear path connects them. MirthTable adds solvable seeded boards, three difficulty levels, scoring and combos, a daily challenge calendar, and same-board challenge links.
Valid pairs are equal, such as 7+7, or total 10, such as 3+7. The cells between them must already be empty along a straight horizontal, vertical, or diagonal line. The last visible number of one row may also connect to the first visible number of the next row.
Choose two equal digits or two digits whose total is exactly 10.
Every cell between the pair must be removed along a horizontal, vertical, diagonal, or adjacent row-end path.
Append every active digit in reading order when you want to create new connections. Beginner and Standard allow five deals; Challenge allows four.
Two equal digits or two digits totalling 10, including 1+9, 2+8, 3+7, 4+6, and 5+5.
Yes, when they share one straight diagonal and every cell between them has already been removed.
Yes. The last visible number in one row can connect to the first visible number in the immediately following row when the intervening cells are clear.
Beginner and Standard permit five deals, while Challenge permits four. Their openings contain 36, 40, and 45 digits respectively, with level goals of four, three, and two deals or fewer.
Play together
Share a personal link—no account required. When a friend starts playing, the visit is credited to your anonymous invite code.
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