MirthTableNumber Match

Complete Number Match rules

Number Match Rules: Lines, Diagonals, Row Ends, and Deals

A legal Number Match move depends on both the digits and the path between them. Use this reference to check every supported connection before spending a deal.

01

Match equal digits or make ten

A pair is valid when both digits are equal or their sum is exactly ten. The value rule is the same in every difficulty.

  • 7 can pair with 7
  • 3 can pair with 7
  • 5 can pair with another 5
02

Keep the path clear

The two cells must share one supported route, and every position between them must already be empty.

  • Horizontal and vertical straight lines
  • Either straight diagonal direction
  • The end of one row to the beginning of the next
03

Understand deals and difficulty

A deal copies every active digit in reading order to the end of the board. It creates new boundaries but also makes the board longer and resets the combo.

  • Beginner: 36 opening digits, five deals
  • Standard: 40 opening digits, five deals
  • Challenge: 45 opening digits, four deals