Race, block, and bear off · Standard single game
Backgammon
Move all fifteen checkers home before the computer. No stakes and no doubling cube.
- You · Borne off
- 0/15
- Computer · Borne off
- 0/15
- Turns
- 1
Remaining dice1 · 4
Recent rolls1-4
How to play
Follow the raceYour checkers move from point 24 toward point 1. Each die is a separate move.
Return from the bar firstA hit checker must re-enter before any other checker can move.
Bear off carefullyMove checkers off only after all fifteen are in your home board. Use both dice whenever possible.
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Report a blocked move, possible dead end, rule question, or display problem. No account is required.
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