MirthTable

Race, block, and bear off · Standard single game

Backgammon

Move all fifteen checkers home before the computer. No stakes and no doubling cube.

You · Borne off
0/15
Computer · Borne off
0/15
Turns
1

The computer is playing its turn…

Remaining dice1 · 4
Recent rolls1-4

How to play

Follow the raceYour checkers move from point 24 toward point 1. Each die is a separate move.

Return from the bar firstA hit checker must re-enter before any other checker can move.

Bear off carefullyMove checkers off only after all fifteen are in your home board. Use both dice whenever possible.

Help us improve

Something did not feel right?

Report a blocked move, possible dead end, rule question, or display problem. No account is required.

Play together

Invite a friend to the table

Share a personal link—no account required. When a friend starts playing, the visit is credited to your anonymous invite code.

What players are enjoying

Ranked by anonymous first-time players; each game counts once per device
  1. 01KlondikeNew to the tablePlay now
  2. 02SpiderNew to the tablePlay now
  3. 03FreeCellNew to the tablePlay now
  4. 04PyramidNew to the tablePlay now
  5. 05TriPeaksNew to the tablePlay now